Tips & Trendsgeneratie Z op de werkvloer

Is your company Generation Z-proof? Generation Z is solution-oriented. They live the moment, look to the future and like to contribute to a better world – the ideal addition to your team. But how do you deal with them?

Generation Z was born between 1995 and 2013. They are the first generation of the 21st century. They grew up in a digital world – learning to read, think critically and communicate with others through a screen. They are used to a constantly changing world and are therefore attractive employees. Yet they have different work requirements than you may be used to. They are real networkers – averse to hierarchy and setting great store by transparency. What do these insights mean for learning and development within this generation?

Gamification rather than books

Generation Z has grown up with different learning methods than previous generations. They have a short learning curve and prefer methods that apply directly to their needs and suit their personal learning preferences. Not books, but gamification. Gamification is the application of game thinking and game techniques in non-game environments, such as on the work floor.

But why integrate game elements into the workplace? Games are motivating because of their challenge, action, progression and feedback. They enrich the player’s experience and help them achieve their goals. So should your employees just play games all day long? No, of course not. Combine gamification with microlearning and you get microgames. Microgames are serious games that allow your employees to learn what they need in just a few minutes a day.

What makes microgaming so efficient?

Microgames are not only measurably efficient but also fun. Employees learn actively and are challenged – by the company or other players – to continually improve their performance. Moreover, while playing, they receive immediate feedback and are encouraged to continue learning and discovering. The games are short enough to learn every day, and players can immediately put into practice what they have learned. And that’s exactly what Generation Z wants and expects: visual learning material that is short, attractive and interactive.


The way of learning outlined above is not a dream of the future. InThere has been developing microgames for more than 10 years. Together, we create measurably effective e-learning tailored to the learning needs of your employees and company. Sounds interesting? Contact us to find out more.